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Thread Statistics | Show CCP posts - 0 post(s) |

Joshua Calvert
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Posted - 2004.11.04 10:08:00 -
[1]
PowerUp Mode is a good idea.
If you've logged off for less than 15 minutes, you should not face any penalty.
Logged off for more than an hour but less than 6, you should face the full penalty of modules deactivated/cap gone etc etc.
Logged off for more than 6 hours, you should not face any penalty.

Just an example of how I'd work it.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.11.04 10:08:00 -
[2]
PowerUp Mode is a good idea.
If you've logged off for less than 15 minutes, you should not face any penalty.
Logged off for more than an hour but less than 6, you should face the full penalty of modules deactivated/cap gone etc etc.
Logged off for more than 6 hours, you should not face any penalty.

Just an example of how I'd work it.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.11.04 10:20:00 -
[3]
Originally by: kurg hmmm I like the powerup idea but, powering up all the modules currently takes forever, so it would need some balancing, it would be a real pleasure killer to have to use 30 minutes or more to powerup ones modules, if your connection bust for an hour, or your woman demanded you did *insert common household task* NOW! but some middlegroud could work
Just invent a new type of activation that is time-based not cap-based.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.11.04 10:20:00 -
[4]
Originally by: kurg hmmm I like the powerup idea but, powering up all the modules currently takes forever, so it would need some balancing, it would be a real pleasure killer to have to use 30 minutes or more to powerup ones modules, if your connection bust for an hour, or your woman demanded you did *insert common household task* NOW! but some middlegroud could work
Just invent a new type of activation that is time-based not cap-based.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.11.04 10:33:00 -
[5]
Perhaps distance from the nearest interstellar object can factor in the length of time your ships stays persistant?
This would mean the further you are from a planet/moon etc the longer your ship stays in-system and the more chance if has of being found by a safespot hunter?
10 minutes for every au or something.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.11.04 10:33:00 -
[6]
Perhaps distance from the nearest interstellar object can factor in the length of time your ships stays persistant?
This would mean the further you are from a planet/moon etc the longer your ship stays in-system and the more chance if has of being found by a safespot hunter?
10 minutes for every au or something.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
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